WWE Superstar showdown
Game
Overview: In WWE Superstar Showdown, you
take control of one of six WWE wrestlers (Daniel
Bryan, Roman Reigns, Big E, John Cena, Randy
Orton, and Big Show) along with their miniature
figure and deck of cards as you battle it out in
the wrestling ring. Using your deck of
cards, you go for the win by either forcing your
opponent to remove their cards from the game or by
pinning them. You can play a one on one
match or combine wrestlers to form a team and have
a tag team match. You can take the game to
another level by randomly picking the match
stipulation match. You may end up with a
hardcore match, last man standing, endurance
match, along with others. In addition,
advanced rules allow you to play an event which
will have multiple matches and with different
rules and victory conditions. There is a lot
of strategy that is involved with the game and you
do not have to be a fan of WWE to enjoy the game.
Box Contents:
Each deck has the wrestler on the
backside and action shots on the front side on
the card. The pictures and cards are top
notch. The miniature figures are plastic
but are very detailed. They are begging
for people to paint them up. The board has
excellent art on it to match the theme of the
wrestling ring. The box itself, has
holders for each of the action figures and a
spot for the cards to sit right above their
figure to prevent them from mixing up within the
box.
Clarity of
Rules: An excellent rule book. It
is a full sized with very detailed descriptions
of the rules, especially each of the different
actions that are found on the wrestler cards.
Along with the text explaining these rules, many
pictures are included to provide examples.
Game Play:
To begin the game, you select your wrestler and
deck of cards that match that wrestler.
Each deck has the same number of slam and block
cards. They each differ with the number of
grapple, strike, and maneuver cards. You
place your miniature figure in a designated spot
in the middle of the wrestling ring. After
shuffling your deck, you draw a hand of six
cards. Each card has different
capabilities and actions, You may be able
to move a certain number of spaces, inflict
power/damage against your opponent, throw your
opponent, reverse a move, stun your opponent,
move to bounce off the ropes, climb on top of
the corner post, block a move, or setup your
next move for your next card. You play
three of the cards from your hand to the game
board. This is where the strategy of the
game comes into play. For cards to cause
damage to your opponent, you have to be in an
adjacent spot so you need to make sure you are
there before playing a card that causes damage.
Some cards moving additional actions to your
next card, so you need to play them in order.
You also have to consider what the other player
may be playing based on where they are in the
ring. Each player flips over the first of
their three cards and a rock, paper, scissor
type battle begins. A strike card beats a
maneuver card, a maneuver card beats a grapple
card, and the grapple cards beats the strike
card, In addition, the slam card beats all
of the others. If you win, you take
whatever actions are listed on the card in any
order. The loser discards their card.
If your card allows you to cause damage to your
opponent and you end up in an adjacent space,
your opponent may have the ability to block the
move. If they do, it prevents damage but
it removes that block card from the game.
If no block is played, the losing cards are only
discarded and remain in play. However,
they must remove the number of cards that equal
the damage that was played on them. For
example, if the power is four, then they remove
a total of four cards from the game. It
can include any of the cards that remain in
their hand or you can blindly draw from the
player deck. Play continues for the next
two cards on the board. If a tie occurs at
any time, you draw the next card off the top of
your deck to resolve the battle. After the
three cards have been played, whoever won the
most has the option to pin your opponent if you
are in an adjacent space. If this occurs,
you can play a kick out card that is in your
hand. If you do not have one, then you
draw three cards from your deck, one at a time.
This is considered the three count. If any
of the cards have a kick out, you play that to
avoid the pin and the card is removed from the
game. If no kick out is found, then the
game is over with a pin. As the game
progresses, your deck will become smaller and
smaller, If you run out of cards and you
can not fulfill an action, you will also lose.
However, you can catch your breath by going out
side of the ring and if you start your next
round there, you shuffle back in your entire
discarded cards to refresh your deck.
Being outside of the ring has a negative impact
though. With every loss outside the ring,
instead of going to your discard pile they
are removed from the game.
Replay Ability: Because there are only six wrestlers, the replay ability between characters is limited. Although each match is different since it is based on the cards that are drawn in played, I think some people will tire of using the same six wrestlers.
Appropriate Audience: The box suggests 8+. Yes, a kid this young can play but they may need a assistance at first to understand the results of the different cards that are played.
What We Liked/Didn't Like: The theme is amazing and puts you right into the world of WWE wrestling. We loved the board, the miniatures and the game play that allows you to relive many of the situations you see on TV. We weren't crazy about the game when a couple of our matches ended after the first round with a pin. This is not very realistic in the WWE world. Having the characters that have the most maneuver cards can be frustrating at times because they do not inflict damage. However, at times those maneuver cards are very valuable if you need to get in or out of the ring. Being able to play a round robin tournament and determine a Champion, which carries over to the next game has been fun. For us, Roman Reigns won two consecutive championship before Big E took him out. Also, it would have been helpful to have a place on the board for your deck and for your cards that are out of the game.
Add-ons/Other Releases: At this time, no additional add-ons are available. A request has been submitted to Gale Force Nine to see if additional wrestlers will be available as part of an expansion set.