unholy upheaval
Game
Overview: Unholy Upheaval is a deck
building game that takes place in the Kingdom of
Axios. Four sages, drawn by a mysterious
power, accidentally disrupt the harmony of the
forces behind the manifest world.
Unwittingly they freed a great and terrible power,
Orono. The sages recognized their mistake,
but were hastily locked away by the knights of the
Kingdom. With no one left to stop Orono, the
Ancient Forces who formed Axios, must now gain
back the loyalty of their creation and return
harmony to the kingdom. Players take the
role of one of the four ancient forces (Gravelust,
Brio, Rotborn, Dredgework) of Axios.
Using what limited resources they have, players
must gain back the loyalty of their creation and
take the power back from Orono. Whoever can
acquire the most of Orono's fragments will take
the place as the dominant force once harmony is
returned to Axios.
Box Contents:
The game that was provided to us was a
prototype version and the final box contents and
art has yet to be fully determined.
Clarity of
Rules: The current instruction manual
is a ten page manual that does an excellent job
at explaining the rules. It includes a
detailed layout for each card type that you will
use in the game. It also includes a
glossary that is helpful to understand some of
the references used throughout the manual that
are specific to the game.
Game Play:
Play begins with all players getting the same
deck which consists of eight Exile starter
minions and two Forgotten starter minions.
The Exile minions account for one Loyalty and
the Forgotten minions account for one Rage. Rage
and Loyalty are required in the game to defeat
or to obtain the additional cards that can be added to your
deck. Each round, players take the top
five cards from their own shuffled deck.
At the beginning of the game, six of the cards
from the main deck (Aether) are placed into required
locations onto the board. Some of these
locations provide benefits to the player if they
acquire a card from that spot. Three main types
of cards will be found (Shards, Minions, and
Relics). Each card shows the number of Loyalty
and/or Rage that are required to defeat or
acquire the
card. The Shards are cards that you will
have to defeat. They will also show the number
of Orono's fragments (victory points) that are earned
immediately by defeating them. When Minion
cards are acquired, they will also have the number of fragments
which you will earn at the end of the game. Once defeated, Shard
cards are placed into the abyss
(discard pile for defeated shards or consumed
cards). Some Shard cards have an immediate
action that you are able to take. Some
also have a revenge noted on them. If this exists, it allows you to put
the card to the side until you wish to use the
revenge factor. An example is giving you
two additional Rage. When a Minion is
acquired, they are added to your own personal
discard pile and will come into play the next
time you shuffle your discard pile and they are
drawn into your five card hand. You will find
multiple advantages that will help you add
additional cards to your deck or earn additional
fragments. You also have a haunt feature
available when certain minion cards are played.
This allows you to remove them from your deck but
will provide you valuable actions every round,
although they are much less than if you continue
to use the card as it comes up in your deck.
Relics will not reward you with any fragments.
However, they will reward you with some type of
action and
then allow you to place them against another
player (their battlefield) which will have a negative impact on them.
To initially increase the number of Rage and
Loyalty in their decks, players may need to stick with
obtaining factionless minions which will provide
those additional Rage or Loyalty along with fragments
at the end of the game. These require a
small number of Loyalty to obtain. Players also have
the ability at certain times to consume their
cards, which takes them out of play. This
allows players to get to their better cards by
avoiding those low level cards. If players
have two Rage, they can draw a card from the sub
shard deck. These can give you fragments,
award you additional Rage or Loyalty, allow you
to draw another card from your deck, or consume
a card from the cards currently in play.
Play continues with players adding additional
cards to their hand until all fragments are
taken. At that point, the player with the
most fragment points is declared the winner and
harmony is returned to Axios.
Replay Ability: Tons of replay ability here since you have no control over what cards will be available to the players and which direction the players will go down in obtaining different cards based on which cards they have drafted into their deck.
Appropriate Audience: The game suggests 13+. Our eleven year old son had no problems in picking up the game mechanics and competing for the win.
What We
Liked/Didn't Like: If you are a fan of
deck building games, this is a must have.
The theme of the game itself isn't overwhelming
and we find ourselves not paying attention to
the backstory and just playing the game based on
the cards. The art on the cards is
exceptional and very unique. We love the
additional game mechanics found on certain cards
(revenge, haunt, and being able to impact other
players by playing cards into their
battlefield). For the most part, the
abilities for the cards are easily understood. Prior to this game, Core
Worlds was our favorite deck building game.
Not anymore as Unholy Upheaval has replaced it.
The only negative we have concerning the game
itself is that the Rage logo and the Fragments
earned logo are somewhat similar in shape and
when they are used as the secondary (smaller)
number on the card, it is not as easy to pick up
on which one is there. This happened to
us, even though they are color coded.
Also, as is
common with many deck building games, there is
downtime for players when it is not their turn.
Add-ons/Other Releases: n/a