Tsuro
Game
Overview: The game of Tsuro has a
very simple theme where players lay path tiles
onto the game board and then their token stones
follow the path they have created. The goal
of the game is to keep your path going where it
does not send your token off the board. All
the while, other players are also playing tiles
that are filling up the board. As players
paths come near each other, you may be able to
send your opponent off the board while keeping
your token going forward on its path to victory.
Box Contents:
The box has a nice center compartment
that holds the tile cards along with the token
stones. The game board itself is well
designed and has a wonderful graphic of a
phoenix on it. The game board sits in the
box on top of the tiles and stone tokens to keep
them in their place.
Clarity of
Rules: This is one of those games
where you read the rules once and you never have
to return to it. In addition to the main
rules, a smaller instruction manual is included
that explains the game in Spanish, Portuguese,
Italian, Dutch, and French.
Game Play:
Each player picks three tiles, which represent a
path they can begin with anywhere along the edge
of the game board. As you play your tile,
your stone token follows the path that you have
picked. There is strategy in choosing the
best tile that is available to you. You
want to stay away from the other players on the
board as long as possible. Cade also found
out quickly that you can end anyone's (Dad's)
turn after the first play if the initial a path
is a curve. The next player can play their
starting tile next to that curved path and send
the other player off of the board. Players
continue placing a tile and moving their marker
along their path and then drawing a new tile for
their hand. As you get near other players,
you can attempt to play a tile that moves you
forward on your path while sending them down a
different path than what they want and possibly
sending them off of the board. It is
especially satisfying when you connect up to
other tiles played and move a long way across
the board without falling off of it. If
you can outlast all other players and be the
last player on the board, you are declared the
winner.
Replay Ability: Even though there are a limited number of tiles available, they are drawn randomly and get played differently every time, creating great replay ability.
Appropriate Audience: The game is suggested for 8+ years. I think a child much younger than this could easily comprehend the game mechanics.
What We Liked/Didn't Like: From the first time we played, this immediately became a family favorite. We sat down and played it a total of 20 times over the first two times we played it. When we first played it, we were amazed that every tile matches up. There really isn't anything we don't like about the game.
Add-ons/Other Releases: In 2012, Tsuro of Seas was released where players now have boats that follow the paths on the board. In addition, tiles representing sea monsters have been added to give Tsuro fans a new experience.