Nevermore
Game
Overview: Nevermore is a card drafting
game, where you attempt to gain victory points,
inflict damage on other players, and repair your
own health. All the while you are looking to
gather both Light Magic and Shadow Magic to send
the other players down the dark path of becoming a
raven. Don't worry, if you become a raven you are
able to inflict damage on the others by pecking at
them while trying to return to your human form
again to sneak out the win. “Quoth the Raven,
"Nevermore.”
Box Contents:
The box insert is perfect for the game.
There are spots for the cards, the playing
tiles, and a baggie to hold the wooden victory
points and the health cubes. The cards and
the art work are amazing. The highest
quality was used when making the cards.
Clarity of
Rules: The rules are included in an
eight page color manual. The rules are
well written and thorough. It did take a
play through of the game to fully comprehend the
rules of the game.
Game Play:
The object of the game is to become the first
player to reach the victory point goal, without
losing all of your health cubes and becoming a
raven. Players are dealt five cards which
may include a variety of card suits. The
suits consist of Attack, Healing, Radiance,
Victory, and Ravens. You attempt to have
the most cards of any given suit to gain the
advantage of that suit. Initially you pass three
of your cards to the player next to you, then
you pass two, before passing one final card.
You then move into the resolution phase. The
playing tiles will determine the order of the
suits that are to be played. The first
suit that is always called is a Conspiracy of
Ravens. If someone was able to gather all
five ravens, all other players are dealt 1
damage and the player ears one victory point.
That round ends immediately. If no one has
the Conspiracy of Ravens, the next suit is
called for. The player with the most
attack cards is allowed to inflict damage upon
another player. The amount is determined
by the number of attack cards played by all
players. The healing cards allow the
player with the most cards to heal themselves.
The radiance cards allow the player with the
most cards to obtain Light Magic cards.
These cards potentially can change the outcome
of the game. The victory cards allow the
player with the most cards to gain those
valuable victory points. If you were stuck
with a raven, you are forced to play that with
your suits which will cancel out a card and can
change the outcome of that particular suit.
At the end of the various suits, the Skulking
Ravens are played. These consist of the
remaining Ravens which allow the player to earn
the powerful Shadow Magic cards. The
interesting twist to Nevermore, when your health
blocks have been removed you are still in the
game. However, you now become a raven.
You continue to play as you did before, however
if you win a suit then you are allowed to peck
the other players removing a health point.
There are certain card combinations and light
magic cards that will allow the player to return
from a raven and back into human form
allowing them to play for the win.
Replay Ability: With the randomness of the cards, the card drafting, and the randomness of the order of the suit tiles after the first round, the replay ability is always there.
Appropriate Audience: The game is suggested at 14+. Our eleven year old caught right onto the rules and play of the game. In most cases, players as young as ten years old should be able to pick up the rules of the game.
What We Liked/Didn't Like: The theme is really great here with the aspect of the raven. Where as some games have players going out of the game when they lose, here you continue to play by going after the other players and also trying to return to human form. There is just enough gotcha in the game to keep everyone on their toes.
Add-ons/Other Releases: n/a