Legendary SHowdown (Dr. mcninja)
Game
Overview: Legendary Showdown is a card
game based on Christopher Hastings' webcomic,
The Adventures of Dr. McNinja. In the game,
you are given five character cards which are
characters from the comic. Each character
has a point value. To increase their value
you can add weapons and bonuses to the characters.
Other players are doing the same thing and when
the round ends, whoever has the highest point
total for their front character wins. The losers
are removed from the game. The game play swings
wildly throughout each round. You have the
ability to move your characters forward and/or
backwards in a line, which changes your front
characters point value. You can go after
other players by sabotaging them by removing their
weapons or moving their lines which may push the
round in your favor. The last player
standing wins!
Box Contents:
There isn't much to the box but it
serves its purpose. There is a compartment
on each side of the box that holds the cards.
We keep the character cards in one side and the
playing cards in the other side. The rules
manual fits nicely on top of the cards.
Clarity of
Rules: The rules manual is only 8 pages
long, which just five pages have actual game
instructions on them. They are very clear
and explain the rules. As a bonus, Killer
Robot Games has an excellent video at their
website that demonstrates the game play.
The video can be found
here.
Game Play:
To begin game play, players play their
characters cards face up in the order that they
were dealt to them. This determines the
order of the character cards and establishes
their line of characters. The front
character card that has the lowest point value,
including weapons and bonuses, will go first
each round. Each player is then dealt five
playing cards. The playing cards fall into
five different categories and will have various
actions that you can perform. You will
find action cards, weapon cards, bonus cards,
face down cards, and instant cards. When
it is your turn, you can choose to play any
number of cards from your hand or pass.
Sometimes you will want to see what everyone
else is doing so you may wish to pass on your
turn or perhaps play only one card. If you
choose to pass, you must be aware that if two
people pass then the round is over. When
you choose to play a card, you can play it on
your line of character cards or on another
players line, if allowed. The bonus cards will allow
you to increase a character card by one, two, or
three points. This will increase the
characters value by the corresponding amount.
A character card can
only have one bonus, so you could play it on
another player to reduce their bonus value.
Weapon cards fall into one of two categories.
The first allows you to change the character
value. You can boost it up to ten points or play
it on an opponent and reduce their character
value to one point. The reduction to one
point is quite nasty when a player thinks they
have the round in the bag only to have their
character value reduced way down. The
other weapon cards that you can add to any
character, allow you to add two, three, five, or
ninety-nine points. +99 points? If
you play this card on your front character and
the round ends, you sacrifice your front
character and also defeat all other front
characters. A great card to play when all
hope is lost. Playing any weapon card onto
another weapon card, forces the player to remove
the original weapon card, which likely reduces
their characters value. Face down cards allow
you to add one, two, or three points to the
front character. Because these are face
down, your opponent has no idea what the point
total is that they must beat. Multiple
face down cards can be played but will be
removed from the game once the round is over.
One very powerful facedown cards is the Just a
Clone card. When this comes into play,
even if you lose, your front character does not
get removed from the game. Instead they
are moved to the back of your line.
Multiple action cards will be found in the deck.
These will allow you to move your characters or
other player characters around in their lines,
force a character card to drop all weapons and
bonuses, unmask a character which allows you to
draw a new character card. This can work
out for you or can really bite you if played on
an opponent and their character value goes way
up. You can also use an action that allows
you to combine the point total of the first two
character cards in the line. If you play
this action and the characters lose, both cards
are discarded in the loss. The final card type
is instant which allows you to play a card to
cancel any action card or another instant card.
Once two players in a row pass, the round is over and the score for the front characters is determined. The winner moves to the back of their line. The losers are discarded, unless they had some type of protection. You can choose to keep or discard any cards in your hand, and then everyone draws back up to five cards. Each round continues until only one player has any character cards left.
Replay Ability: With 44 character cards, you will always have a different set of characters to play with. Sometimes your character line will be super strong and other times, they can be very weak time. Because of this, you will find plenty of replay ability here.
Appropriate Audience: 12+ is the suggested again. You should be able to go lower as our 11 year old enjoys the game. Just be aware of the cut throat action that can occur and take this into consideration for younger kids.
What We Liked/Didn't Like: First, I want to point out that you do not have to be a fan of The Adventures of Dr. McNinja, to appreciate the game. We have never read these comics and we really like this game a lot. What stands out is the unique game mechanic of being able to move either the character cards in your line or someone else's line. We also love the swings that occur in this game. Just as you think you are going to win or lose, another player takes an action that completely changes the round. There is a lot of strategy involved with this game when determining what cards to play and towards whom those actions should occur. The only thing we do not like about this game is when there is a tie at the end of the round, To resolve the tie, you play rock, paper, scissors to determine the winner. This can even determine the overall game winner. We wish there was different way to determine the winner instead of a game of chance that is not specific to the game itself.
Add-ons/Other Releases: Also available is Legendary Showdown: Machines and Magic. This version combines two additional webcomics, Girl Genius and Gunnerkrigg Court. The game mechanics do not change. You will get new/more character cards and additional actions that are not found in this version. Again, you do not need to be a fan of these comics to enjoy the game.