Keeper's Dissension
Reroll
10/2/20: Below is the original review and
we were just recently into the hobby when we rated
this. While this does still see the table
from time to time, we now recognize some
similiarties, espeically to Summoner Wars.
It does have enough differences to stand apart on
its own though. Does it retain its original
9.0 rating? No, simply because no additional
factions are avaiable to us. While the game
play is still very solid, we are dropping this to
a respectable 7.5. This game did fail on
Kickstarter, so you won't be able to find it
anywhere, so you are just going to have to take
our word on it.
Game Overview: Keeper's Dissension uses similarities of a few games and then takes them to a whole new level. As Mom watched it being played she saw chess. When Coby and I started to play we were thinking both Chess and Stratego. Each player has a set of eight cards which represent their Minions, Keeper, Guardian, and Life Force. Players battle across two high quality rubber maps as they attempt to destroy the other's Life Force with the Warriors they have picked and added throughout the game. Each player will have a handful of ability cards at their disposal that adds sometimes very powerful elements to the game. Both players will have the ability to obtain Strange Matter tokens (money) which allow them to bring back Warriors that have been defeated, purchase and use ability cards, and unchaining their most powerful weapon--The Guardian. There is tons of strategy involved with each game and no two games will be the same since a small percentage of the ability cards actually are used. At the time of the review, this game is attempting to be funded through a kickstarter page, which can be found here.
Box Contents: When the box was opened, it was obvious that the contents of the game are of the highest quality. Two rubber mats are provided, one for each player. The mats have the spots for the cards along with some key aspects of the game. The art on the cards is amazing. The cards are of high quality as well. It also include two draw string bags to store the strange matter and the dice in. The only complaint I had was that I wish the box was just slightly longer so the mats fit better inside the box.
Clarity of
Rules: A twelve page rule book was
included in the box. What we
found, to really understand the game you need to
read the rules and watch the videos that are
available on the kickstarter page. Even
after that, we had to clarify some rules that
come into play for certain warrior cards.
I think the abilities of the different Warriors
could be better explained within the rule book.
With that being said, the game designer was more
than willing to answer the questions we had.
Game Play:
Each player selects the faction they are going
to play with. They choose either the Unox
faction or Algar faction. The same Warrior
type exists for both teams with the same
abilities, with one exception. The Keepers
have a special ability that they can use once
during the game, which is unique to them.
Teams must place a Keeper, their Life Force, and
Guardian on the game mat. They can chose the
five additional Warriors that they wish to begin
play with. They choose between, Blockader,
Bomber, Scaler, Sniper, Scout, Ogre, and Mage.
The Warriors that you do not choose can be
brought into the game at a later time, by
purchasing it. Each Warrior has Speed, Range,
Damage Given, and Health Points. When the game
is initially set up, a wall is placed across the
spaces that separate the two game mats.
Players must choose to either scale the wall
(Scaler Warrior) or break through it to get to
the other side. Breaking through the wall will
impact the Warrior that does this based on the
effect that exists on the back of the wall card.
A few times we have had a stalemate at the
beginning, as we try to build up our Strange
Matter and make some purchases before someone
identifies a weakness and makes the initial
move. Prior to the game starting, players are
dealt seven Ability Cards that can swing the
game from one player to the other. There
are three additional ability cards that are
played on the side of the game mat that can be
purchased/exchanged by either player for the
ones in your hand. To play an ability
card, you mush purchase it with the Strange
Matter you have earned. Play the right
ability card at the right time, could mean
victory for you. As players move around
the border initiating battles, the losing
Warrior is removed from the game. The team
that defeated that Warrior earns Strange Matter
for future purchases, including reviving any
previously defeated Warriors. Protecting
and using your Keeper is an important part of
the game. Your Life Force card begins with
15 health points. When your Keeper is
killed, it remains in the game but five Life
Force are removed. Once your Life Force
hits zero, you have lost the game. You
also have the ability to attack the Life Force
directly. However, each team has a very
powerful Guardian that is chained up that can
move initially around the Life Force card.
The Guardian can be released for a hefty price
to wreak havoc across the game mat.
However, that may leave your Life Force wide
open for an easy attack. So many
strategies will come into play during the game
that you will have to adapt to on the fly to win
the game.
Replay Ability: Because the ability cards that will be in play are always going to be different, we have seen that a unique strategy has to be used with each game. Because of this, there is a ton of replay ability here. The rulebook also includes instructions for playing a four player game. We have not attempted that yet. However, that can keep the entire family involved with the game if it works as well as the two player game.
Appropriate Audience: The game is suggested for 12+, which I think is appropriate for the complexity of the game. So far Cade, who just turned 11 hasn't tried the game yet. But wants to learn it and I think he can easily handle it with our help.
What We Liked/Didn't Like: Coby and I, really really like this game. At the present time, this is our new favorite two player game. It is that good. It is such a unique design that board gamers at all levels will enjoy it.
Add-ons/Other Releases: If the game is successful, additional fractions may become available. Having this, and different abilities could take this game to an even higher level.